The project advocates the combination of Greek cultural heritage, digital technologies advancements and the implementation of escape games innovative gamifying practices .
The project focuses on the study and the design of gamified cultural experiences based on places of cultural heritage (Elefsina, Lesvos, Volos, Skiathos). The digital escape game infrastructure will be highly interactive, integrating the projection of Greek landscape cultural elements and digital literary text analysis. The related escape games will be addressed to Greek and English speakers.
The project will develop a digital escape game infrastructure for mobile devices and computers, with the use of Augmented Reality. Using Greek literary texts and their English translations, the project will support the creation of escape games available for indoor or outdoor use. The literary texts’ content will relate to specific elements of the Greek cultural heritage, depicted by prominent Greek writers. The majority of the literary texts will originate from Greek educational content available in digital libraries and depositories developed and maintained by CTI.
The project will be addressed to Greek and English-speaking students, and to all visitors of the related places of cultural interest. It aims to provide useful tools for the familiarization with Greek culture. The escape games produced will be available for use either individually or in teems during field trips, thematic tourism holidays, as an accompanying material for on-site visits, in virtual visits etc.
The project novelty and originality lies in the combination of augmented reality and the projection of sites of major cultural significance, as well as the gamified suggestions for literary text exploitation in the two languages. According to the project escape game infrastructure, a series of user-friendly, flexible mini-games will be produced and will serve as constructing tools for the creation of new escape games.