Development of a state-of-the-art digital escape game infrastructure, with the aim to promote Greek cultural heritage, for Greek and English speakers.

  • The Project

    Development of a state-of-the-art digital escape game infrastructure, with the aim to promote Greek cultural heritage, for Greek and English speakers.

  • Description

    The project advocates the combination of Greek cultural heritage, digital technologies advancements and the implementation of escape games innovative gamifying practices .

    The project focuses on the study and the design of gamified cultural experiences based on places of cultural heritage (Elefsina, Lesvos, Volos, Skiathos). The digital escape game infrastructure will be highly interactive, integrating the projection of Greek landscape cultural elements and digital literary text analysis. The related escape games will be addressed to Greek and English speakers.

    The project will develop a digital escape game infrastructure for mobile devices and computers, with the use of Augmented Reality. Using Greek literary texts and their English translations, the project will support the creation of escape games available for indoor or outdoor use. The literary texts’ content will relate to specific elements of the Greek cultural heritage, depicted by prominent Greek writers. The majority of the literary texts will originate from Greek educational content available in digital libraries and depositories developed and maintained by CTI.

    The project will be addressed to Greek and English-speaking students, and to all visitors of the related places of cultural interest. It aims to provide useful tools for the familiarization with Greek culture. The escape games produced will be available for use either individually or in teems during field trips, thematic tourism holidays, as an accompanying material for on-site visits, in virtual visits  etc.

    The project novelty and originality lies in the combination of augmented reality and the projection of sites of major cultural significance, as well as the gamified suggestions for literary text exploitation in the two languages. According to the project escape game infrastructure, a series of user-friendly, flexible mini-games will be produced and will serve as constructing tools for the creation of new escape games.

    Co‐financed by the European Regional Development Fund of the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code: Τ2EDK-02992).

  • Scope and Objectives

    The research project addresses an innovative infrastructure that combines digital educational escape games with the promotion of Greek cultural heritage through literature, establishing and highlighting new gamified ways of experiencing iconic cultural places through outstanding literary texts of Greek writers and poets. The project advocates the combination of Greek cultural heritage, digital technologies advancements and the implementation of innovative gamifying practices. There are blended new trends in the development of digital games (Augmented Reality technologies for mobile devices and PCs and Virtual Reality techniques for head mounted devices) with the inexhaustible cultural wealth of Greece.

    Gaming is a rising trend in education, culture and tourism and in this context, the experience gained by the project outcomes can enhance, facilitate and trigger the cultural intersection between the visitor, literature and place. The recent digital development highlights promote the confluence of cultural elements; that means that the literature´s dimensions of a place can be amplified and extended through augmented and virtual reality, incorporating the innovative practices of gamification, adopting the model of escape games. A number of representative cultural heritage landmarks and landscapes of Greece, such as Eleusina, Lesvos, Volos, Skiathos, will be researched, analysed and explored through educational escape games.

    One of the major project strengths lies in the multimodality of the experiment with a common core work feeding varying gamified activities on remote desktop VR applications as well as site specific VR/AR mobile/tablet geolocated applications. The escape games produced will be available for either individually or in teams gaming during field trips of thematic tourism holidays. A series of user-friendly, flexible mini-games will be produced and will serve as constructing tools for the creation of new escape games in the future.

    Project’s challenge can be traced to the methodological steps taken, in terms of differentiation and interdependency between diverse interrelated parts, from template scenarios building, literary corpora compilation, content analysis and text annotation, gamification of concepts linked to literary texts, 3d modelling of suitable constructs linked to texts, interaction techniques and their variation between deliverables, to the actual implementations for the different media platforms. The approach is characterized by a high degree of interaction and utilizes not only the virtual projection of the cultural elements of a geographical region but also associates aspects of the digital processing of literary texts in a gamified and intelligible way. Therefore, the innovation and originality of the project lies both in the junction of augmented/virtual reality with the promotion of cultural points of interest of Greece, as well as in the interactive, gamified practices of literary texts.

  • Project Team

    The project team (per partner):

    CTI DIOPHANTUS

    Aristides Vagelatos Project coordinator, Computer Engineer & Informatics, PhD
    Monica Gavrielidou MA in Education, PhD candidate
    Maria Fountana BA in Philosophy, Education and Psychology, MΑ in ICT
    Dimitra Egarchou Physicist, MSc
    Nikos Alexopoulos Computer Engineer & Informatics
    Dionisis Karousos Electrical Engineer, MSc, PhD student
    Giorgos Zagouras Computer Engineer & Informatics, MBA

     

    LECAD - UNIVERSITY OF THESSALY

    Spiros Papadopoulos Scientific Project Manager, Professor, University of Thessaly
    Vassilis Bourdakis Professor Laboratory, University of Thessaly
    Giorgos Papakonstantinou Emeritus Professor, University of Thessaly
    Giorgos Kalaouzis Laboratory staff member, University of Thessaly
    Eleni Pispiri Laboratory staff member, University of Thessaly
    Ifigenia Charatsi Laboratory staff member, University of Thessaly
    Elena Mantzari Applied Linguistics, PhD
    Giorgos Loukakis Geologist, PhD
    Magdalini Grigoriadou Architect, PhD
    Timothy Ward PhD Music Technology, Composition
    Avrokomi Zavitsanou Architect, ΜΑ, Phd candidate
    Maria Loukou Artist, ΜΑ, Phd candidate
    Themistoklis Lekkas Architect, ΜΑ
    Katerina Psimmenou Architect, ΜΑ
    Katerina Zoumaki Architect

     

    APPOPLOO

    Panos Farantouris Electrical engineer
    Athanasios Mantes Electrical engineer
    Apostolia Galani Assistant Professor DPE, NKUA
    Aposotlis Mpostanis Programmer
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